Geometrical interpretations of SVD I'm a bit confused by the various geometrical/visual interpretat

Adriana Ayers

Adriana Ayers

Answered question

2022-06-22

Geometrical interpretations of SVD
I'm a bit confused by the various geometrical/visual interpretations of SVD or better I'm wondering how to reconcile them.
Transformations : As explained here, the 3 matrices produced by the SVD can be interpreted as rotation, scaling, rotation.
Projection on an axis (dimensionality reduction): As explained here, SVD enables to capture the most of the variance in the data by selecting the right orthogonal axes.
My (very naive) question is: are these 2 interpretations related visually or not at all, and if yes, how? Or are they 2 unrelated applications of SVD?
As far as I understand, the transformations of the matrices (1) can be applied to anything/any object, so it's not about the data mentioned in (2) so I would say it's not related but I may be wrong (because in (2) we also talk about rotations...).
Please note that I'm looking for the intuition with as few math as possible (I don't know much linear algebra as you may have guessed). Many thanks.

Answer & Explanation

last99erib

last99erib

Beginner2022-06-23Added 19 answers

A matrix represents a linear transformation that rotates, scales and shears whatever you put into it; so feeding the coordinates of a square could potentially give you, say, a parallelogram. An important fact is that there is a one-to-one correspondence between all real matrices and linear transformations: if you can think of a linear transformation, then there is a way to write it as a matrix.
SVD is based on a theorem that says any matrix A can be written in the form U Σ V T where U and V are strictly rotations and Σ is a matrix that scales. So, any linear transformation can be broken down into 3 steps, i.e. rotate first, stretch/scale (not necessarily by the same amount in all directions; you could stretch the x-axis twice as much as the y-axis), and rotate again.
For instance, to transform a square into a paralellogram, you could rotate clockwise by θ (the value of this is not too important as long as you pick a sensible number as the rotation matrices are not unique), scale the axes by different factors, then rotate counter-clockwise again by θ.
Points 1 and 2 are related in the following way: a projection (point 2) is a 'simplified' transformation. Suppose you had a transformation that changes a 1x1 square into a 10x0.1 rectangle. A projection would be to simply say that this transformation changes the square into a 10x0 'rectangle' (which is a line). This is dimensionality reduction: your 2-dimension square is projected onto a 1-dimensional line. If you did an SVD with this, U and V would be the identity matrices, and Σ would be a diagonal matrix (as it always is) with entries 10 and 0.1.
The key point to understanding the dimensionality reduction part is to completely forget about rotations: by the SVD decomposition theorem, rotations are irrelevant and can be 'added' in later or earlier; you only want to know the way in things scale (along different axes), so the SVD helps you strip away the rotation: a matrix that turns a square into a parallelogram can be seen as something that scales a square into a rectangle (between two rotations). Having something scale to a small value (relative to everything else) means that you can pretend it scales to zero, which in the context of transformations, is a projection and approximates the original transformation.
To summarise the answer to your question: when your transformation is just scaling, and one of the scales is relatively small, you can replace the smallest scale factor with zero, and this gives you a projection. SVD tells you that all transformations can be expressed as a scaling between two rotations, and the idea of dimensionality reduction is to replace the scaling with a projection. 'Selecting the right axes' refers to the rotation: you want to 'project away' only once you are sure that you lose as little as possible by first rotating your shape (or data).

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