How do you find the midpoint of several 3D points?

broggesy9

broggesy9

Answered question

2022-05-02

How do you find the midpoint of several 3D points?

Answer & Explanation

Dexter Conner

Dexter Conner

Beginner2022-05-03Added 15 answers

Step 1
If you are using a computer graphics system that uses homogeneous coordinates (4 values per 3D point) then you can just add all the components together.
For example
( x 1 y 1 z 1 1 ) + ( x 2 y 2 z 2 1 ) + ( x 3 y 3 z 3 1 ) = ( x 1 + x 2 + x 3 y 1 + y 2 + y 3 z 1 + z 2 + z 3 3 )
The cartesian coordinates of the result is the "mid-point" (also known as the barycenter).
( x 1 + y 1 + z 1 3 x 2 + y 2 + z 2 3 x 3 + y 3 + z 3 3 )
Ronnie Porter

Ronnie Porter

Beginner2022-05-04Added 12 answers

Step 1
This will be the center of gravity, or the average of the points. If the points are x = ( x 1 , x 2 , x 3 ) ,   y = ( y 1 , y 2 , y 3 ) , and z = ( z 1 , z 2 , z 3 ) , you want to average each coordinate to obtain the point:
a = ( x 1 + y 1 + z 1 3 , x 2 + y 2 + z 2 3 , x 3 + y 3 + z 3 3 )
This same solution works for any number of points, not just three. For example, for two points, this gives you the midpoint.
Note that, in vector arithmetic, we have x + y + z = 3 a . Thus, ( x a ) + ( y a ) + ( z a ) = 0 . We can think of each of those terms as a force from the point a towards one of the three points. Since it adds to 0, the forces cancel each other out, and so a is in equilibrium. This means it works with your grappling hook intuition.

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